#pragma once
#include "../SGD_Wrappers/Message.h"
#include "../source/GameObjects/Entity.h"


class CPlayer;

class CreateLightPrimBullet :
	public CMessage
{
public:
	CreateLightPrimBullet(CEntity* p);
	~CreateLightPrimBullet(void);
	CEntity* GetOwner( void );

private:
	CEntity* Owner;
};

